NVIDIA Nsight Graphics is a professional tool for debugging, profiling, and optimizing real‑time graphics applications. Built for game and engine developers, it provides deep visibility into frames, shaders, pipelines, and GPU workloads across Direct3D, Vulkan, and OpenGL, helping you find bottlenecks and fix rendering issues faster.
Key capabilities
- Frame capture and inspection: Pause any frame to examine draw calls, resources, textures, pipeline state, and pixel history.
- Source‑level shader debugging and profiling: Step through HLSL/GLSL (and SPIR‑V where supported), analyze hotspots, and validate shader logic.
- GPU Trace and Range Profiler: Visualize GPU/CPU timelines, queues, and engine activity; measure ranges to pinpoint performance bottlenecks.
- Ray tracing analysis: Inspect TLAS/BLAS, shaders, and passes for DXR and Vulkan ray tracing workloads.
- Crash and hang diagnostics: Integrates with Nsight Aftermath to analyze GPU crash dumps and markers for D3D12/Vulkan.
- Automation and CI: Command‑line tools enable repeatable captures, regression tests, and scripted analysis.
- VR and multi‑pass workflows: Diagnose complex render paths and validate resource usage across frames.
Platforms and API support
- Windows: Direct3D 11/12, Vulkan, OpenGL
- Linux: Vulkan, OpenGL
- Requires a compatible NVIDIA GPU and recent drivers; feature availability varies by API and OS.
Ideal for teams building games, visualization, CAD/DCC, and real‑time rendering engines who need accurate, actionable insight into GPU behavior and performance.
NVIDIA Nsight Graphics is developed by NVIDIA Corporation and is used by 1 user of Software Informer. The most popular versions of this product among our users are: 1.1, 1.2 and 25.2. The names of program executable files are ngfx-ui.exe, Nsight.Monitor.exe and nv-nsight-gfx.exe.
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